A small team with a big passion for music, games, and bringing joy to players worldwide.
Based in Hong Kong, Luminix Play started with one question: what if a rhythm game felt like a party? That idea became Rhythm Catcher.
We're an indie team of music lovers — pianists, DJs, and lifelong gamers — who build games where music drives every single decision.
When our game first launched, players from around the world found it in the first month. They built fan art, speedruns, and community threads — we'd created a space where music brings people together.
We're proudly independent, proudly free-to-play, and proudly built for every player who's ever felt a song move through them.
"To make music playable — to turn every song into an experience that anyone, anywhere, can feel in their hands and their heart."
We believe games are the most powerful medium for experiencing music. our game is our proof.
Every design decision starts with the music. If an element doesn't serve the song, it doesn't belong.
Our game is free-to-play. Optional in-app purchases are available to obtain in-game currency faster, but every piece of content can be earned through gameplay — because every player deserves the full experience.
We release updates when they're ready, not when a calendar says so. Every feature ships polished or not at all.
Our players are in every country on Earth. We listen to their feedback and build for all of them.
Colorful gameplay, expressive characters, and music at every frame.
Every character in the game has their own movement style, stat profile, and visual flair. From the laid-back Jazzo to the high-energy Banban — your choice shapes how the game feels.
Meet the Cast
UNIT R6, ROOM 6A, 6/F,
WAH TAI INDUSTRIAL BUILDING,
11 SAN ON STREET,
TUEN MUN, HONG KONG
A small Hong Kong team united around one idea: music-first mobile gaming.
Hit Google Play with an initial song library and players from around the world joining in month one.
Growing globally — a growing song library, diverse characters, global community.